raymondu999 wrote:I don't think we can call reliability as hindering them in the WCC points. Reliability is due to the team. If whether by bad design or by bad manufacturing the car is unreliable; then they deserve their failures. Teammate crashes is another point.
Mandrake wrote:If you look at last year's result, the gap between McLaren and RedBull was kind of small. Although the RB6 was a lot quicker than the McLaren, especially in the beginning of the season. What made them suffer was reliability.
This year the RedBull has not been the quickest car on all tracks, but due to strategic and reliability problems at the competition, they could benefit everywhere.
So what is car speed then? Outright pace or consistent pace on a variety of tracks with perfect reliability?
Earlier here someone mentioned the quote: "Wow, you must have 30points more downforce than us" - I'd like to bring up an example from SimRacing. Same car, same setup, same track conditions, but a friend of mine can take the corner with 5kph more than me. I can't even see how he does it. So I say to him, you must have 1 degree more wing than me, but he didn't, he just drove right at the edge.
I'm sure something like the above is possible in F1 too, as we currently with the Webber / Vettel comparison. One can just not use the full potential, or one is performing above the car's natural pace.
ahmedvortex wrote:i have a solution , but teams must collaborate with Fia and Fom ,all the teams ( real ones) will use a benchmark (virtual) driver on their simulator , and it will provide us the real pace of their cars , and fom will show the simulated lap time during quali.
BigT wrote:Even if they did have some test driver to try all the cars to see if its the car or the drivers then it could still be wrong if by the end of it he starts to get more confident and pushes the last few cars a little further than the first few cars. Even if it was done in real life, not a sim.
It depends how accurate it would have to be too because replicating the conditions in exactly the same way for each car can only be done by a computer.
I think the only way would be to use one sim with all the cars, have someone drive round once in each car, record all the data for tyre grip, down force etc and make some huge complicated program which would determine how a car would perform if you changed say how late the driver brakes and the computer can then figure out how this would effect the car. Like for example if going that bit faster it increases the down force and how it would effect the handling etc so really, it would be much too complex and time consuming for there to be a point in doing such a test.
If any of that makes sense to you.
But obviously that would be for 100% accuracy, the much simpler option would be to have someone drive each car for the first time around a track and get timings and leave the cars set up how each driver would so you can see the set up affects the drivers speed too.
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