(KVRC) Hit-Reset Racing

Post here information about your own engineering projects, including but not limited to building your own car or designing a virtual car through CAD.

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RicME85
52
Joined: 09 Feb 2012, 13:11
Location: Derby

Re: (KVRC) Hit-Reset Racing

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Due to a catastrophic PC problem the HR-01 as seen in the last two pages is no more :(
By race two it is hoped that a B spec will be available.
For the first race a modified RicME Motorsport RME-001 will be raced. Worked started on the modifications at 5.30pm and thankfully hard work paid off and we have a car to submit to the first race.

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wesley123
wesley123
204
Joined: 23 Feb 2008, 17:55

Re: (KVRC) Hit-Reset Racing

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One tip; Fix the shape on the underside of the nose. It is one continuous line on f1 cars but your nose shape has a really weird concave(or was it convex?) shape under the nose.
"Bite my shiny metal ass" - Bender

CottrellGP
CottrellGP
4
Joined: 02 Sep 2011, 01:48

Re: (KVRC) Hit-Reset Racing

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You were not far from P1 at the test Rich, just do some small mods and you will be good to go! And if you get it right maybe a winner!
Dan Cottrell

Master Of Innovation!

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RicME85
52
Joined: 09 Feb 2012, 13:11
Location: Derby

Re: (KVRC) Hit-Reset Racing

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I have decided to roll out a B spec car for the next race, here is what it looks like:

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astracrazy
astracrazy
31
Joined: 04 Mar 2009, 16:04

Re: (KVRC) Hit-Reset Racing

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looks good mate, is that your monza spec wings or not added them to the renders?

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RicME85
52
Joined: 09 Feb 2012, 13:11
Location: Derby

Re: (KVRC) Hit-Reset Racing

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Not been a very good season of racing so looking to the future in the final race.
I have done a bit of work today that will go into the windtunnel, my intention is to do back to back tests between the Monza spec car and my new ideas and mix and match parts to get a range of data to work with.

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