rjsa wrote: ↑
Fri Jun 23, 2017 11:39 am
@LVDH, care to tell us the differences in processing for 2017? I have seen huge differences in everything: processing time, drag, lift and monitored surfaces.
Mainly we now use more accurate numerical schemes. I made some mesh adaptations for that, not sure if you will notice them. The longer run time is because of these more accurate schemes. Actually first we run 1000 iterations with first order accuracy before switching. After the first race I will see if I can reduce the total number of iterations. If you already see that your car converges rather quickly you can change the settings yourself in the configuration files.