after the changes I made for this test it's mostly cooling exit and front tyre wake coming inboard and stalling the wing. Also having never postprocessed in paraview until now, I feel my eyes have been opened significantly....
after the changes I made for this test it's mostly cooling exit and front tyre wake coming inboard and stalling the wing. Also having never postprocessed in paraview until now, I feel my eyes have been opened significantly....
Theoretically, how would one post process in paraview? purely theoretical question
After you run a sim you can find various .vtk files in the 'postProcessing/sampleDict' and 'postProcessing/Sets' folders, you can open these in paraview, which is obviously a lot more useful than just relying on generated pics like I was doing haha. It's worth loading the SurfaceLIC plugin when looking for U_nearwalls. Googling SurfaceLIC should get you some results on how to load that in and select it for a data set
I highly recommend to go through appropriate tutorials first. Either from the Paraview homepage directly, although these are very general, or by going through the Paraview section in the OpernFOAM documentation. If you just jump right into it with our "advanced" simulations, you will just be going through a bunch of avoidable rookie mistakes.
That sounds pretty cool. I am working on something similar. I will have a look at this. Maybe one day, we can have a cool approach for very cool OpenFOAM post-processing.Thomas2019 wrote: ↑26 May 2020, 09:48For those with too much time on their hands, there is an ongoing effort with getting the VTK pipeline directly into Blender.
https://bvtknodes.readthedocs.io/en/lat ... Nodes.html
https://blenderartists.org/t/bvtknodes- ... /1161079/3
I played around with it last year, but found it not superior to my usual postprocessing workflow, yet(!). It has made some progress since then, though. And more people try to use it and provide feedback.
Thomas
make sure the engine inlet surface does not just touch the inlet duct but actaully intersects it, so you are sure it is sealed properly.
what do you like about my car?... well, I am honoured to read thisLVDH wrote: ↑27 May 2020, 19:53I just had the honor of checking half of your cars. I found very few violations (Chris found more , better eyes???). I have to say I like the cars very much. After seeing them more in detail, I have to say JJR will be high on top and I like the MT Race Enginneering and the MaccaRacing cars very much.
thanks will check that out. It's an exact face at the moment so will try scaling it up a bit to intersect. I've actually managed to balance the car a little better with my new parts now so round 2 should see 90% of my car change from Monaco...
Well it is only "exact" when all nodes of the surface are "exactly" on a node of the inlet duct. That is something I would not count on. And I do CAD cleanup on all of your cars and on most them, I do not take any chances and scale the surface up a little bit.
LVDH wrote: ↑27 May 2020, 21:09Not sure if I just like the overall lines on the car, the diffuser strakes or if it is just the color scheme. I think the best colors are on WBRacing though and that will probably also be a pretty strong car. In the end it does not matter, the numbers will tell which car is best.