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Posted: 31 Oct 2006, 06:41
by flynfrog
i teach a few classes in solidworks
overdefintition uasloy means you have a part fully constrainted and you are tyring to add another mate
or a mate you are adding will defy a preexisting mate
Posted: 31 Oct 2006, 06:57
by DaveKillens
Jagboy wrote:Well, today was a big day. Two things happened. One: I became satisfied when I realized that over 90% of the components are present. Two: I realized how much work I have to do in order to make it work. The second one is kind of overwhelming, so I'm trying to push that emotion away for a while so that I can get a big enough boost from the first one.
A word of encouragement. God things never come easy, and usually take a large investment.
How do you eat an elephant? One bite at a time.
Posted: 31 Oct 2006, 07:33
by Jagboy
I'll keep chompin' then.
overdefintition uasloy means you have a part fully constrainted and you are tyring to add another mate
or a mate you are adding will defy a preexisting mate
That's what makes this scenario so frustrating. I can move the parts into the position I want but the mate will not work. Even more, it worked on the other side. Here's whats happening: I added ball joints to the rear A-arms and thus needed the extra rod to constrain the toe angle. On the left side all went well. On the right side I can get everything mated except the mate that connects the toe turnbuckle to the chassis plate. If you look closely at picture #3 you can see that on left side there is a bit of an offset between the rod end and the nearest surface on the turnbuckle. The right side does not have that offset because the turnbuckle only has a concentric mate with that rod end, no coincident mate. Please help if you can.
JB
Posted: 04 Nov 2006, 06:33
by Jagboy
Phew! I figured out that scenario. I ended up adding the suspension and wheel parts as a subassembly and somehow it worked. Anyway, I got the wings modeled (though I am unsure of their correctness) and did a few renders. They aren't the best but are getting better. Tell me what you think.
[IMG:800:471]
http://i14.photobucket.com/albums/a309/ ... der113.jpg[/img]
[IMG:800:479]
http://i14.photobucket.com/albums/a309/ ... er2113.jpg[/img]
JB
Posted: 04 Nov 2006, 21:23
by Tom
Looking good, I like those double wings (CDGs i think they're called)
They look from this angle to be just about right too.
Have you thought about marketing this idea?
Posted: 04 Nov 2006, 21:51
by joseff
Tom wrote:Looking good, I like those double wings (CDGs i think they're called)
Heresy!
Posted: 04 Nov 2006, 22:11
by m3_lover
The Nose is very Mclaren-ish
Posted: 04 Nov 2006, 23:05
by Jagboy
@Tom: I'd like to think about it but it would be extremely expensive. There are two other 1:5 scale F1 cars on the market right now, but I aim to make mine better in every way. The thing that bugs me most about the two available now is that their bodies look toy-ish so I am trying to do better.
The wings should all be correct sizes and look about how they will. I built them 1:1 scale according to regs and then scaled them to 1/5 the size. I positioned them accordingly.
@joseff: I think they look decent too. It's one of those evolving steps in F1. I'm sure people thought heresy when wings were introduced. I just hope they work like they are supposed to.
@m3_lover: I didn't specifically model it around the McLaren but I did have pictures of the McLaren up a lot. It must be a subconscious thing.
I re-read the CDG regs again and it specifies where the elements can be, so they all moved up.
JB
Posted: 05 Nov 2006, 05:08
by Carlos
Jagboy--Lovely , lovely modelling. If you would like to do your own body work...here is a little trick concerning orgami-compound-curves in resin & thick paper--90+ weight kraft paper...can be molded to shape--wetting/ steamed
with water--when dry...apply resin. This technique is actually used to build planes-- RE Section 11-13 of Understanding Aircraft Composite Construction by:
Zeke Smith Publisher Aeronaut Press, Napa California.
Basically a "male" mold plug with the paper "draped" over it...you may have to do the bodywork in several sections.
You may even speculate about building your backbone chassis using this technique. Take a moment and look at the thread about the Audi Concept car. It has a body/chassis transparency that is a variation of your design.
Really superb work. I've benchmarked this thread.
Regards Carlos
Posted: 05 Nov 2006, 05:51
by Jagboy
Thanks for the compliments. I'm really glad you like it.
I fixed the rear wings so that they are straight and closer together. I'll try to get some more aero bits on the body soon.
JB
Posted: 13 Nov 2006, 07:19
by Jagboy
This weekend was very productive. It might not look like it, but it was. Think of the amount you get done as the graph of an exponential function: the more you get done, the harder it is to do more. A lot of what I did was touch up type stuff. I added the deans connectors with that cool little mount I designed for my Savage. I don't have wires yet because I'm not sure how to do it but they will hopefully come soon. I rebuilt the entire car as a new assembly which helped immensly: It allowed me to go over every single part and find out what I could do to make it better. A lot of the aluminum has chamfered edges which, I think, makes it look better. I added all of the fastners such as screws, bolts, and body clips. The nosecone isn't mounted yet because I havet to figure out how to make it structurally sound. There were a lot of other little things, but I think I'm starting to ramble so I'll stop. Here are some pics:
[IMG:789:507]
http://i14.photobucket.com/albums/a309/ ... nt1112.jpg[/img]
[IMG:776:518]
http://i14.photobucket.com/albums/a309/ ... ar1112.jpg[/img]
[IMG:781:514]
http://i14.photobucket.com/albums/a309/ ... ronics.jpg[/img]
[IMG:756:469]
http://i14.photobucket.com/albums/a309/ ... de1112.jpg[/img]
[IMG:600:450]
http://i14.photobucket.com/albums/a309/ ... n11124.jpg[/img]
[IMG:690:491]
http://i14.photobucket.com/albums/a309/ ... ry1111.jpg[/img]
[IMG:600:450]
http://i14.photobucket.com/albums/a309/ ... n11122.jpg[/img]
I'm not extremely happy with the renders and it's pretty frustrating and time consuming to get them right. I hope I can get some good ones this week or next weekend. One thing I can't change too much is the way the rear wings look super bright: they are mostly flat which translates into poor rendering. I'll work on it though. Hope you guys like it.
JB
Posted: 13 Nov 2006, 15:40
by zac510
Who cares about the renders. The mechanics look great - that's all we care about

Posted: 13 Nov 2006, 16:21
by Jagboy
I agree, but the contest requres a couple 2000 by 3000 pixel renders. I'd rather spend more time doing mechanical stuff too.
JB
Posted: 13 Nov 2006, 17:30
by Spyker MF1
Lokks great!!!!!
Posted: 13 Nov 2006, 18:16
by Tom
It looks increadable, does the nose come off? It seems kind of sad but that's something I'd look for if I was to buy a model like this, also the rear wing.