Page 32 of 91
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 09:30
by LVDH
OK, most numbers are in and I had a chance to talk to the drivers. It looks like CAEdevice improved some features of the car but it turned out to be a difficult to drive. If his driver can keep it together for a whole lap around that green hell is the question. I think we might see a new car on top.
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 10:03
by CAEdevice
LVDH wrote:OK, most numbers are in and I had a chance to talk to the drivers. It looks like CAEdevice improved some features of the car but it turned out to be a difficult to drive. If his driver can keep it together for a whole lap around that green hell is the question. I think we might see a new car on top.
I think you must have a good hardware to run the simulations so fast. This is an excellent thing.
I confirm what my driver said: I improved the downforce, but the CoP is about the same of race 1, so the car has some balancing issues.
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 11:47
by Alonso Fan
What did my driver say?
'still slow as hell'?

Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 11:51
by LVDH
He considers you car to be very safe.

Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 12:05
by Alonso Fan
LVDH wrote:He considers you car to be very safe.

When I get the time to sort out Wflow...
[-o<
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 12:43
by RicME85
Wflow takes 10mins to sort out
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 12:51
by Alonso Fan
RicME85 wrote:Wflow takes 10mins to sort out
Yes and about 8 hours to actually get something from it.
Trouble is I neither currently have 10mins nor a spare 8 hours lying around
And that's nit even catering for other family members using my pc
[-o< [-o< [-o<
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 13:28
by RicME85
8hrs

I can get a run done within a few hours.
When I had a PC that couldnt do a simulation that quick I used to do the run over night whilst no-one was going to be using it.
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 04 Oct 2016, 13:57
by Alonso Fan
RicME85 wrote:8hrs

I can get a run done within a few hours.
When I had a PC that couldnt do a simulation that quick I used to do the run over night whilst no-one was going to be using it.
Hmmm this is an option. My pc shouldn't really take that long but somehow it does. Maybe its time I did a reset
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 05 Oct 2016, 11:12
by etsmc
I found when i over commited the cpu on the vm it really extended the time it took to run a case.
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 05 Oct 2016, 12:01
by Alonso Fan
ok so I had a spare 10 mins today, so I thought i'd give MWflow a go
this happened
ignore the top lines, it was defaulted to the meshlab directory for some reason
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 05 Oct 2016, 12:41
by LVDH
Well you clearly did not read the README. The command to run it is a bit longer. You can either log onto the challenge page and ask what to do in the forum or you wait until about Friday. HP-Racing has a big and very cool surprise.
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 05 Oct 2016, 12:46
by Alonso Fan
LVDH wrote:Well you clearly did not read the README. The command to run it is a bit longer. You can either log onto the challenge page and ask what to do in the forum or you wait until about Friday. HP-Racing has a big and very cool surprise.
oh I did read the readme - twice. perhaps I misunderstood it
I thought the .exe file would open a separate command window? seems not
problem solved
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 05 Oct 2016, 13:21
by LVDH
OK, don't worry, it will get simpler very soon anyways
Re: [MVRC] Mantium Virtual Racecar Challenge 2016
Posted: 06 Oct 2016, 11:05
by Alonso Fan
I have a new issue
