ARROWS - Cockpit Simulation Racing System

Post here information about your own engineering projects, including but not limited to building your own car or designing a virtual car through CAD.
arrowscsrs
-1
Joined: 14 Mar 2013, 20:32

Re: ARROWS - Cockpit Simulation Racing System

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Before I reply let me show you a problems given to me and my classmates to solve.

It goes like that:

Use 4 straight lines to connect all 9 marks in the below 3x3 matrix but without ever lifting your pen off the paper.


. . .
. . .
. . .

So we were asked to draw 4 STRAIGHT lines to connect ALL 9 marks but without lifting the pen, i.e. that the end of each line marks the beginning of the next.

This is not a contest, so if you KNOW the solution, say so but please do not post it, as it will ruin it for the rest.
If you have WORKED OUT the solution, please say so but wait until all others had their chance as well.

Just for the record none of us in the classroom found the solution in the 10-15 minutes time we were given.

arrowscsrs
-1
Joined: 14 Mar 2013, 20:32

Re: ARROWS - Cockpit Simulation Racing System

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CMSMJ1 wrote:got to throw my tuppence at it (sorry Pup)


When these cars are crashed in the race - how do you neutralise the race? You need human marshalls. They cost.

The concept is flawed IMO - I'd rather race RC or karts and cannot fathom why I would want to use a simulator cockpit to race something I am actually close enough to see?

The viewing would be poor. The wild variation in ability would make the races like a dodgems event.

I race sims - GPL is so hard for a beginner - I'll bet 90% of people who try it and try to go fast cannot make a lap without crashing. I suspect this concept would involve a whole lot of first corner, first lap crashes and the repair bills and disruption to the event (to the other drivers) would not allow you to get some decent seat time.



The tracks will be surrounded by sand or gravel traps. So if a car gets off the track, most probably only the driver’s pride will get hurt.
If cars are crashed on the tarmac, an on screen and audio signal will be given by the marshal to all participants. As to any race, no overturning will be allowed.
Once the track is cleared by the ground team the race can resume.

Racing an ARROWS size car in a traditional RC track, defeats the benefits of the system.
If the car is 1:3 or 1:2,25 scaled, wouldn’t you like to race it in a famous track scaled down proportionally?
Now when the car gets 300mtrs away, you will not be able to see it.
Now if you are a kart man, they only think I can say is that ARROWS car will employ differential.
What is IMO?

You say the viewing will be poor.
In what terms?
Do you have something particular in mind?
Have you tested it and it did not work out?
What equipment did you use?

The wild variation in drivers’ ability you mean I guess, right?
Well the drivers will be classified depending on their driving abilities.
Depending on which class they belong they get to drive, practice and race the relevant car models.
Otherwise it will be havoc for all as you so rightly put it.
At start all are considered rookies and race the small category.
Even if I can afford to rent a F1 car and I think I am a hot shot, you do not really expect they will let me race with the big boys, do ya?

What is GPL?
Well ARROWS is not just about racing, It also involves practising.
So one need to learn walking before learn running.

Otherwise kart race track rules apply. If someone misbehaves ruining everybody else’s fun, will be escorted to the exit, or even get permanently expelled.

krisfx
14
Joined: 04 Jan 2012, 23:07

Re: ARROWS - Cockpit Simulation Racing System

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How has this thread survived?

As people have previously posted, the concept seems flawed from the outset.

Let it go, so I can see useful things on the topic list again.

User avatar
andylaurence
123
Joined: 19 Jul 2011, 15:35
Contact:

Re: ARROWS - Cockpit Simulation Racing System

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I know I shouldn't, but I'm going to bite...
arrowscsrs wrote:The tracks will be surrounded by sand or gravel traps. So if a car gets off the track, most probably only the driver’s pride will get hurt.
If cars are crashed on the tarmac, an on screen and audio signal will be given by the marshal to all participants. As to any race, no overturning will be allowed.
Once the track is cleared by the ground team the race can resume.
Cars still get damaged in the gravel. Wings get broken and if a car goes in sideways, it can easily roll and rip off all the corners. Most often in a club-level race, what happens is one guy spins and not all the guys avoid the spinning car, the result being at least two damaged cars. The cars will be big at 1:3 scale, so it'll take a while to clear up the mess, especially if your marshals are not close to the track.

Remember also that what prevents people having accidents in karting and club level racing is their own mortality and the size of their wallet. By removing the danger to themselves and isolating them from the cost, you will end up with people being the wrong side of brave. Look at sim racing online and see how many accidents people have to give you an idea of how much damage is likely to occur in your system.

The cars will not be cheap to repair either. In order to get the performance of an F1 car, you're going to need to make something with a lot of power that's lightweight with awesome aero. To give you an idea, the GWR Raptor gives F1-engined single seaters a run for their money on the tighter tracks and that weighs <250kg with >250bhp. You won't get change out of £50,000 for a used one.
arrowscsrs wrote:Racing an ARROWS size car in a traditional RC track, defeats the benefits of the system.
Why? What are the benefits and how does the scale affect them? I'd have said that one of the benefits is affordability and the smaller scale certainly helps there.
arrowscsrs wrote:If the car is 1:3 or 1:2,25 scaled, wouldn’t you like to race it in a famous track scaled down proportionally?
Yes, that would be an interesting prospect. However, a 1:3 scale circuit will cost a huge amount of money. If it's a one mile circuit, rather than a 3 mile circuit, then you'll need £1,000,000 for the land, £250,000 for the tarmac, then there's the buildings you need, ground works, etc.

In summary, I don't think your 100,000,000 Euro budget is far off for the plans you've shown and what you'll get in return is something worse than what 120,000 Euro buys you from Cruden. It'll also cost as much to have a go as it would do to get behind the wheel of a real F1 car, not because the cars will cost as much to run (although I bet they'll be close) but because the customer will be paying off the massive investment you've made in addition to the running of the cars.

Pup
Pup
50
Joined: 08 May 2008, 17:45

Re: ARROWS - Cockpit Simulation Racing System

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krisfx wrote:How has this thread survived?
Because Richard doesn't see it for the spam that it is. And because it is such a bad idea that it's easy for people to write criticisms of it, which of course we all love to do. And because the only goal of the spammer is to keep the thread alive, so he answers every criticism with senseless gobbledegook that only makes people want to criticize the idea more.
krisfx wrote:Let it go, so I can see useful things on the topic list again.
Here's to that!

Richard
Moderator
Joined: 15 Apr 2009, 14:41
Location: UK

Re: ARROWS - Cockpit Simulation Racing System

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While the idea was eccentric, I thought there was a chance to stimulate some ‘what if’ musings. I tried that by exploring what the viable market might be like. Various others added some considered thought and their efforts needs to be respected, allowed to breathe.

However the OP was getting more condensing every day - note the past tense ;) - any critique apparently showed that we lack the intellectual ability to understanding his god given genius.

What really pissed me off was that 9 dot riddle. Firstly it tends to be practiced by smug folk to intimidate people, it’s a simple con trick to gain control of the audience. It’s a lesson in linguistics rather than problem solving. It can actually hamper problem solving, wiki has a good explanation of this. Rather than think of 9 dots it is better to to “
speak in a non-judgmental, free association style”. A lesson the OP has clearly failed to grasp.

Secondly it is clear the OP hasn’t even learnt their own lesson, which goes to show that riddles are a terrible teaching tool. So just as the lesson of the 9 dot trick is “go outside the box” ….
*excuse me while I vomit* …. the OP needs to realise that they drew a dot pattern and asked us to comment. We’re all saying the answer is to be found by taking a different perspective but the OP keeps talking about the damn dots.

Frankly, I’ve had enough of being condescended. So here’s one final lesson on venture capital and startup funding. We have reach what funders would call a pivot point. It’s time you found a new perspective outside the hallowed box of this forum. Goodbye.


Image

Richard
Moderator
Joined: 15 Apr 2009, 14:41
Location: UK

Re: ARROWS - Cockpit Simulation Racing System

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Eyup – the thread’s still alive! Thank you oh great benevolent moderator!

.

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I’ve got this idea to set up 1:10 scale cars on temp track using straw bales and possibly some bridges for cross overs bits. It could have a layout like Suzuka, that’ll be cool wouldn’t it? Use petrol engines for the noise, lots of brum brum noise, lots of thrills and spills.

We could sell it to corporate entertainment folk , or have an area at motorsport events. It’d need to be portable and able to run on rough ground such as those areas normally used for a marquee at a hotels or conference venues.

Normal RC controls would be a bit passé, so how about we use a cockpit mock up so the cars are controlled with a wheel and pedals? Trouble is that the driver would not be able to see the car from the sitting position. I guess we’d need a first person view via a cam on the car. Then their mates would be watching the car and cheering them on. A bit like those gameshows where a blindfolded contestant is cheered on by the audience “higher” “lower” “he’s behind you” “oh no he isn’t” “oh yes he is”.

So basically it’s a motorsport equivalent of pin the tail on the donkey with a heavy dose of pantomime. Or maybe motorsport karaoke - you trying really hard to keep on tune/track while your mates roll about laughing at your feeble efforts. I think some folk call it “team building”.

It sounds like it could be fun, what are your thoughts?

wesley123
204
Joined: 23 Feb 2008, 17:55

Re: ARROWS - Cockpit Simulation Racing System

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Please Delete
Last edited by wesley123 on 04 Apr 2013, 17:17, edited 1 time in total.
"Bite my shiny metal ass" - Bender

Pup
Pup
50
Joined: 08 May 2008, 17:45

Re: ARROWS - Cockpit Simulation Racing System

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You are replying to a guy who Richard just said was kicked off the forum.

wesley123
204
Joined: 23 Feb 2008, 17:55

Re: ARROWS - Cockpit Simulation Racing System

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Pup wrote:You are replying to a guy who Richard just said was kicked off the forum.
Ah yes, I understood that wrong lol.

Whoops :oops:
"Bite my shiny metal ass" - Bender

Nando
2
Joined: 10 Mar 2012, 02:30

Re: ARROWS - Cockpit Simulation Racing System

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I wonder how he would have solved the FFB.
"Il Phenomeno" - The one they fear the most!

"2% of the world's population own 50% of the world's wealth."

wesley123
204
Joined: 23 Feb 2008, 17:55

Re: ARROWS - Cockpit Simulation Racing System

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Nando wrote:I wonder how he would have solved the FFB.
I think that is the least of the problems. The latency would be a much, much larger problem imo
"Bite my shiny metal ass" - Bender

Nando
2
Joined: 10 Mar 2012, 02:30

Re: ARROWS - Cockpit Simulation Racing System

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wesley123 wrote:
Nando wrote:I wonder how he would have solved the FFB.
I think that is the least of the problems. The latency would be a much, much larger problem imo
Yea i don´t think we even need to adress some of the issues that is several orders of magnitude larger then these petty things but was just interested in how to create it.

Live telemetry i guess would be an option.
"Il Phenomeno" - The one they fear the most!

"2% of the world's population own 50% of the world's wealth."