MIKEY_! wrote:Does formula sketch supply you with the regulation bounding boxes in CAD format when you start? If not, suggest this immediately as it would widen the appeal of the game and reduce the amount of under/over sized bodywork in the competition.
Monster_Energy_F1 wrote:As I understand we do get Regulation Boxes. The races are simulated, and they have a database telling them how good each driver is; e.g Sebastian Vettel 7.7. They then get simulated with tyre wear and accidents ect.
As for scrutineering they get visualised to see if they are legal, and then they run some kind of performance analysis.
It's rather complicated...
N12ck wrote:as for scrutineering, they have let illegal cars race several times, they don't run any sort of credible performance analysis, as was proven when they said that their methods are more accurate than CFD,
wesley123 wrote:N12ck wrote:as for scrutineering, they have let illegal cars race several times, they don't run any sort of credible performance analysis, as was proven when they said that their methods are more accurate than CFD,
No they never said that.
You think they said that because you were mad when you ran such great CFD analysis on your car and you were further back on the grid as usual. Things like that happen more than often.
Just like you say this and that your CFD was so great, but in my topic you complain about the mesh. You seriously think the same isnt the case on your car?
Or this; you complained on RicME's car about how small his sidepods are, never would get adequate cooling etc. etc. and that while your sidepods are by fat the smallest and cant even properly fit electronics etc. When confronted on that, you say 'well if he wants to go for realism bla bla bla'.
Seriously this is by far the most annoying thing of the whole FSketch idea, these crybabies who cant stand when they think they made such a genius part but when looked at another things it isnt the case. It is just a goddamn game, you seriously act like you win a million dollars with it or something
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