I'm doing this also with my car. I ran a simulation last night and it seems to be an improvement
I'm doing this also with my car. I ran a simulation last night and it seems to be an improvement
your car looks almost a carbon copy of mine from the frontRicME85 wrote: ↑17 Sep 2017, 18:54Whilst we are all in a sharing mood, here is an image from one of the simulations I have run ready for tonights submission.
https://i.imgur.com/Rp5eJWo.png
Made a sneaky change to the front of the car you may or may not notice. All will become revealed when the renders are done.
Thanks for sharing. It looks the streamlines are clean, but are you sure about that winglets?
For your balancing issues perhaps you could do with getting rid of the upper element of your rear wing. Should help with drag tooRicME85 wrote: ↑17 Sep 2017, 21:03I have a vanity panel on the suspension cover front that extends them to cover more of the top side of the front diffuser. Checked with Chris and he said it should be legal.
As for the winglets, they need changing, I haven't had the time to run enough runs to get them working properly, at the moment they are the same as race one looking for as much forward balance as possible. The need changing to alter the flow as the vortex that goes inboard and outboard look a bit wild to me and could do with reigning them in and directing into better positions. I was mostly focusing on the vanity panel and the interaction with the diffuser and cooling plus tyre squirt
I confirm: that is why I used a high nose layout just now. The high nose setup helps with efficiency but it generates a lower front df.
Cooling is the main reason of my 0.8 cl loss on the front end.