DaveW wrote: Tim is correct in the context of your example, but perhaps not completely so in general...
joncho wrote:Yes Tim I know, but if you think of how rfactor track is done... in monza straight there is all along the same bump pattern, and the car is coasting from 200 to 70 km/h.... and something is happening between 5 and 6Hz in the 2 axes!
joncho wrote:To resume, my bigger question will be: how to select each amplitude for each frequency?
joncho wrote:Jersey Tom I am 59 years now and I am not young engineer . I have always been a old school mechanic and small team owner till a couple of years back that I could finish high school for adults. I found mathematics interesting and I think that was what missing in me to understand cars a bit more deeply. I am also studing english and I cant talk but read a lot thanks to google, also I have to thank my neightbour for his help in math and also he showed me this site and teach me how to post.
I have never believe I could use a computer some years ago, even less a post rig. Now I can play at home with the hope of understanding more about what I did all my life and so I dont want to win virtual races, just a easy and fun tool to learn.
The cars I work with has open diff, thats 0 lock, so I dont use it in the game.
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