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Re: Racing games

Posted: 24 Jul 2018, 21:36
by Alonso Fan
garyjpaterson wrote:
24 Jul 2018, 19:10
Regarding AC mods, here's one I've been working on for nearly 3 years now.

3 years you say, are you mad!? Yeah probably, I sorta attempt to explain the reasoning behind it in this video, along with a 'fast' lap to show it off a bit.

Basically comes down to no reasonable logic behind making it, but really glad I did, as I've been able to work with some great people and on great projects off the back of it. Currently modelling official cars for the developers now, so its not a lost cause ;)

Anyway, it comes out on RaceDepartment on friday :)

https://www.youtube.com/watch?v=7qGdJ-24B_w
I would so download this!

Man if I could just get my hands on one to make some nice sounds that would be awesome. But I can't get my hands on one nor can I find any decent sources for samples

P. S. If anyone has one could you please kindly upload a video of some flybys from the outside and some constant revving too as well as idling and perhaps some constant revving and normal driving from the inside. This mod needs a good sound!

Re: Racing games

Posted: 27 Jul 2018, 15:32
by Alonso Fan
Looks excellent


Re: Racing games

Posted: 27 Jul 2018, 18:21
by digitalrurouni
I am currently playing F1 2017 and coincidentally I am the Hungary track. I am driving a Mercedes and man I just have no grip lol. Like the car is very highly developed only the last few huge pieces remain in the development tree but I am having a really hard time putting the power down or carrying the speed through the corners. It's like the tires have no bite they just skate across the surface.

Watching the free practice highlights I can almost related to what the Mercedes drivers are going through!

Re: Racing games

Posted: 27 Jul 2018, 23:22
by garyjpaterson
Alonso Fan wrote:
27 Jul 2018, 15:32
Looks excellent

https://youtu.be/va48z843Lko
Yep, out now! https://www.racedepartment.com/download ... sit.22336/

PS, hearing a few reports its slower in terms of top speed than expected. I tend to agree but am not about to reduce drag just for the sake of it, I'd rather stick to the data I have until I have something better.

Someone did do some CFD for it a few years back (came from here actually!), and obviously I'm really happy about the job they did, but I'm starting to think it wasn't quite right. If anyone wants to try some CFD runs themselves, I'm happy to let them use the model, would love some verification one way or another :)

Re: Racing games

Posted: 28 Jul 2018, 00:56
by Zynerji
digitalrurouni wrote:
27 Jul 2018, 18:21
I am currently playing F1 2017 and coincidentally I am the Hungary track. I am driving a Mercedes and man I just have no grip lol. Like the car is very highly developed only the last few huge pieces remain in the development tree but I am having a really hard time putting the power down or carrying the speed through the corners. It's like the tires have no bite they just skate across the surface.

Watching the free practice highlights I can almost related to what the Mercedes drivers are going through!
Try -3 camber on the front, and +0.6 on the rear...

Re: Racing games

Posted: 28 Jul 2018, 01:27
by Alonso Fan
Zynerji wrote:
28 Jul 2018, 00:56
digitalrurouni wrote:
27 Jul 2018, 18:21
I am currently playing F1 2017 and coincidentally I am the Hungary track. I am driving a Mercedes and man I just have no grip lol. Like the car is very highly developed only the last few huge pieces remain in the development tree but I am having a really hard time putting the power down or carrying the speed through the corners. It's like the tires have no bite they just skate across the surface.

Watching the free practice highlights I can almost related to what the Mercedes drivers are going through!
Try -3 camber on the front, and +0.6 on the rear...
Lol I hope that's a relative setting and not an actual value

Re: Racing games

Posted: 28 Jul 2018, 01:28
by Alonso Fan
garyjpaterson wrote:
27 Jul 2018, 23:22
Alonso Fan wrote:
27 Jul 2018, 15:32
Looks excellent

https://youtu.be/va48z843Lko
Yep, out now! https://www.racedepartment.com/download ... sit.22336/

PS, hearing a few reports its slower in terms of top speed than expected. I tend to agree but am not about to reduce drag just for the sake of it, I'd rather stick to the data I have until I have something better.

Someone did do some CFD for it a few years back (came from here actually!), and obviously I'm really happy about the job they did, but I'm starting to think it wasn't quite right. If anyone wants to try some CFD runs themselves, I'm happy to let them use the model, would love some verification one way or another :)
Do you know where I could find sounds? This could be even better than it already is!

Re: Racing games

Posted: 28 Jul 2018, 01:30
by Zynerji
Alonso Fan wrote:
28 Jul 2018, 01:27
Zynerji wrote:
28 Jul 2018, 00:56
digitalrurouni wrote:
27 Jul 2018, 18:21
I am currently playing F1 2017 and coincidentally I am the Hungary track. I am driving a Mercedes and man I just have no grip lol. Like the car is very highly developed only the last few huge pieces remain in the development tree but I am having a really hard time putting the power down or carrying the speed through the corners. It's like the tires have no bite they just skate across the surface.

Watching the free practice highlights I can almost related to what the Mercedes drivers are going through!
Try -3 camber on the front, and +0.6 on the rear...
Lol I hope that's a relative setting and not an actual value
Of course it's the actual setting. That's how I used to solve the same issue in rF2.

It also helped overheating the rear tyres immensely.

Re: Racing games

Posted: 28 Jul 2018, 01:59
by Alonso Fan
Zynerji wrote:
28 Jul 2018, 01:30
Alonso Fan wrote:
28 Jul 2018, 01:27
Zynerji wrote:
28 Jul 2018, 00:56


Try -3 camber on the front, and +0.6 on the rear...
Lol I hope that's a relative setting and not an actual value
Of course it's the actual setting. That's how I used to solve the same issue in rF2.

It also helped overheating the rear tyres immensely.
Really? Wouldn't you get a lot of oversteer using a setting like that? Also how could one sacrifice so much potential cornering performance at the rear?

I can feel the difference if I keep the fronts at - 3 and change the rears only to —2.

I increase tyre pressures to deal with overheating. Or use a harder compound. A couple of psi more can make a big difference

Edit I play Assetto corsa

Re: Racing games

Posted: 28 Jul 2018, 02:59
by Zynerji
Alonso Fan wrote:
28 Jul 2018, 01:59
Zynerji wrote:
28 Jul 2018, 01:30
Alonso Fan wrote:
28 Jul 2018, 01:27


Lol I hope that's a relative setting and not an actual value
Of course it's the actual setting. That's how I used to solve the same issue in rF2.

It also helped overheating the rear tyres immensely.
Really? Wouldn't you get a lot of oversteer using a setting like that? Also how could one sacrifice so much potential cornering performance at the rear?

I can feel the difference if I keep the fronts at - 3 and change the rears only to —2.

I increase tyre pressures to deal with overheating. Or use a harder compound. A couple of psi more can make a big difference

Edit I play Assetto corsa
I understand, and I'm sure there is a ton of difference in the games. When I was in a league in rF2, that trick won me a lot of races. It was also better with very stiff rear corner springs, and softer 3rd rear springs.

Try it, it makes for a snap-then-hold type cornering, but it worked very well for us (my league teammate).

I was also "league famous" for running asymmetric caster.... :lol:

Re: Racing games

Posted: 28 Jul 2018, 12:30
by Alonso Fan
Zynerji wrote:
28 Jul 2018, 02:59
Alonso Fan wrote:
28 Jul 2018, 01:59
Zynerji wrote:
28 Jul 2018, 01:30


Of course it's the actual setting. That's how I used to solve the same issue in rF2.

It also helped overheating the rear tyres immensely.
Really? Wouldn't you get a lot of oversteer using a setting like that? Also how could one sacrifice so much potential cornering performance at the rear?

I can feel the difference if I keep the fronts at - 3 and change the rears only to —2.

I increase tyre pressures to deal with overheating. Or use a harder compound. A couple of psi more can make a big difference

Edit I play Assetto corsa
I understand, and I'm sure there is a ton of difference in the games. When I was in a league in rF2, that trick won me a lot of races. It was also better with very stiff rear corner springs, and softer 3rd rear springs.

Try it, it makes for a snap-then-hold type cornering, but it worked very well for us (my league teammate).

I was also "league famous" for running asymmetric caster.... :lol:
Haha I see! Will give it a try later today perhaps

Re: Racing games

Posted: 28 Jul 2018, 15:04
by digitalrurouni
Cheers! Wiill give the camber settings a shot lol though it's quite anti-intuitive! I mean i have always had a bit of grip issue on this track but i am using the same settings i used last season. It seems the development of the car had made it kind of lacking which doesn't make sense. I remember the car being on raiks before at turn 4 and 5 etc. Intriguing.

Re: Racing games

Posted: 28 Jul 2018, 16:08
by Zynerji
Alonso Fan wrote:
28 Jul 2018, 12:30
Zynerji wrote:
28 Jul 2018, 02:59
Alonso Fan wrote:
28 Jul 2018, 01:59


Really? Wouldn't you get a lot of oversteer using a setting like that? Also how could one sacrifice so much potential cornering performance at the rear?

I can feel the difference if I keep the fronts at - 3 and change the rears only to —2.

I increase tyre pressures to deal with overheating. Or use a harder compound. A couple of psi more can make a big difference

Edit I play Assetto corsa
I understand, and I'm sure there is a ton of difference in the games. When I was in a league in rF2, that trick won me a lot of races. It was also better with very stiff rear corner springs, and softer 3rd rear springs.

Try it, it makes for a snap-then-hold type cornering, but it worked very well for us (my league teammate).

I was also "league famous" for running asymmetric caster.... :lol:
Haha I see! Will give it a try later today perhaps
Actually, I'm completely wrong. The settings I proposed are for TOE, not camber... been about 6 years since my last league participation. Now I understand why you thought I was silly... lol. Never positive camber!

Re: Racing games

Posted: 28 Jul 2018, 16:09
by Zynerji
digitalrurouni wrote:
28 Jul 2018, 15:04
Cheers! Wiill give the camber settings a shot lol though it's quite anti-intuitive! I mean i have always had a bit of grip issue on this track but i am using the same settings i used last season. It seems the development of the car had made it kind of lacking which doesn't make sense. I remember the car being on raiks before at turn 4 and 5 etc. Intriguing.
I meant TOE, not camber. I can't believe I mixed them up!

Try -3 front, +0.6 rear with your standard camber (-3 to -4 front, -0.5 to -1.5 rear) with stiff rear corner springs.

Snap steer into the corner to weight shift, and let the toe steer the rear.

Re: Racing games

Posted: 28 Jul 2018, 17:15
by Alonso Fan
Ah makes much more sense now!