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(KVRC) Hit-Reset Racing

Posted: 11 Apr 2013, 14:10
by RicME85
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Today comes the first look at the new challenger from Hit-Reset Racing.
The team was formerly known as RicME Motorsport but in the time since the test race the team has secured a sponsorship deal that included naming rights with the gaming website http://www.hit-reset.co.uk. As a result the team will run with a new livery and colour scheme.
So ladies and gentlemen, here is the 2013 KVRC challenger from Hit-Reset Racing, the HR01:
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Re: (KVRC) Hit-Reset Racing

Posted: 11 Apr 2013, 14:18
by astracrazy
lets see it! lol

Re: (KVRC) Hit-Reset Racing

Posted: 11 Apr 2013, 14:23
by RicME85
Its there, right there on the start/finish straight in Shanghai....albeit under a sheet :wink:

Re: (KVRC) Hit-Reset Racing

Posted: 11 Apr 2013, 14:45
by astracrazy
very high nose and the sidepods version 1 i see

Re: (KVRC) Hit-Reset Racing

Posted: 11 Apr 2013, 14:47
by RicME85
Pods are the same as I had shown you privately although they have been remade since and are a lot smoother

Re: (KVRC) Hit-Reset Racing

Posted: 11 Apr 2013, 20:09
by N12ck
Engine cover doesn't follow minimum area rules that were clarified in the email from this viewpoint, (Toblerone rule)

Re: (KVRC) Hit-Reset Racing

Posted: 12 Apr 2013, 11:39
by RicME85
Can assure you it does.
The highest point is actually a tv camera pod and not the top of the blade/air intake.

Re: (KVRC) Hit-Reset Racing

Posted: 12 Apr 2013, 20:44
by N12ck
ahh that is fine, :lol:

Re: (KVRC) Hit-Reset Racing

Posted: 12 Apr 2013, 21:46
by astracrazy
still wanting to see this car uncovered!

Re: (KVRC) Hit-Reset Racing

Posted: 13 Apr 2013, 12:05
by RicME85
I promise there will be a full reveal soon.
I have had Khamsin issues that have resulted in me doing ANOTHER clean install of SU and Khamsin + required software.I am also in the process of looking into compiling OpenFOAM so that it includes swak4foam.
Finally, I have to work with my car model plus make a little studio in SU for it and learn about light placement for transfer to Kerythea so that I can get the best renders possible as currently I am having issues getting uniform colour across the car

Re: (KVRC) Hit-Reset Racing

Posted: 16 Apr 2013, 10:09
by RicME85
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Re: (KVRC) Hit-Reset Racing

Posted: 16 Apr 2013, 10:19
by astracrazy
=D>

Re: (KVRC) Hit-Reset Racing

Posted: 16 Apr 2013, 10:22
by Markus

Re: (KVRC) Hit-Reset Racing

Posted: 16 Apr 2013, 10:26
by RicME85
Thanks.
CFD has been encouraging so will see how it fares against others.

16hrs of rendering and it wasnt even finished, decided it looked good enough so stopped the process.

Re: (KVRC) Hit-Reset Racing

Posted: 16 Apr 2013, 12:44
by RicME85
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