SZ[quote="flynfrog wrote:get your airfoils and your AoA right then move to three dimensions and work on endplates after that add a gurney if you are feeling frisky
flynfrog wrote:You might look and see if you have a FSAE team on campus develop a wing for there car maybe do a front and rear. That way you have real world speeds and Hp to deal with.
Or you might look into the third post of this thread - which was very, very valid - then look into a library, then think for a bit. And achieve a lot.[/quote]
I am assuming he has a semester to work on this. You cut down alot of processing time by using a 2d siumlation to get most of the way there. It makes little sense to start adding VGs ect if the wing isnt right to start with.
I agree with the third post but it makes mine no less valid it helps to have an end goal in mind.