Maybe it’s because I’ve always used windows but the problem is even if I perfectly balance the car on my simulations I’ve never had identical results from the official simulation so the balance ultimately isn’t fully in my control. Having the lap time drop off reduced a bit would help in that regardspacehead3 wrote: ↑05 May 2025, 02:59Alright. I still feel like this is a non-issue but I can agree to tone town the effect a bit... See if you like this better: https://docs.google.com/spreadsheets/d/ ... 5WKzE/copy
I think this is much better.spacehead3 wrote: ↑05 May 2025, 02:59Alright. I still feel like this is a non-issue but I can agree to tone town the effect a bit... See if you like this better: https://docs.google.com/spreadsheets/d/ ... 5WKzE/copy
I will figure something out. The only thing I know right away, is that I cannot accept late "late submission" requests.yinlad wrote: ↑05 May 2025, 09:23I must confess I forgot to include my ride height adjust file on my submission and have uploaded a new version this morning including that, with no changes in geometry to the “on time” submission. I am happy to burn my late submission ticket on this if that is an acceptable trade for a missed text file that arrived 8 hours late?
How many details! Good job!Ft5fTL wrote: ↑04 May 2025, 21:44Here is my challenger for the first round:
https://i.imgur.com/y5RrUhN.png
https://i.imgur.com/Q6yVFOn.png
https://i.imgur.com/nXAarpN.png
https://i.imgur.com/LTHeq1n.png
I went to the route of the "size zero" concept for this one since the rules are kinda similar to the pre- 2022 cars and the cooling is not strict as that era of MVRC. As said before, finding the right balance is very tricky. I had to unload the front wing massively for having a balanced car and i'm still not sure of the balance, it was touch and go on my simulations. I'm suprised no one is talking about the CoP calculations. I agree with the importance of the balance but i dont think it should be calculated how it is on the current sheet. Having CoP at 1.824 equals to 1 second slower lap compared to 1.825 feels illogical. If we are aimin to realistic cars we should also agree to have a realistic calculation system.
Maybe some gradual scaling on performance hit would be better but the latest one is much better than what we had. Thanks for listening the feedback.spacehead3 wrote: ↑05 May 2025, 02:59Alright. I still feel like this is a non-issue but I can agree to tone town the effect a bit... See if you like this better: https://docs.google.com/spreadsheets/d/ ... 5WKzE/copy
Thanks, lets see how will it perform compared to other cars.
That is correct.
It's better, but it's still not seamless. It really should be seamless.spacehead3 wrote: ↑05 May 2025, 02:59Alright. I still feel like this is a non-issue but I can agree to tone town the effect a bit... See if you like this better: https://docs.google.com/spreadsheets/d/ ... 5WKzE/copy
I think this should be what you want: https://docs.google.com/spreadsheets/d/ ... E6IDk/copy
sounds like you may have developed them inside an old volume that was 50mm reward? Another good looking car though, this year is setting a new standard for modelling I thinkThe Rusted One wrote: ↑07 May 2025, 08:33https://i.ibb.co/mVMLdY7M/untitled.png
https://i.ibb.co/60M8JTqT/untitled1.png
Late to RAWE CEEK but this is my car. I was actually decently satisfied with the car for this race even though it's not the cleanest design of all time. But while rendering the car I realized I had accidently moved the bargeboard by somehow exactly 50mm while exporting the stl...so that'll be a slam dunk penalty or DSQ coming my way.![]()
But anyway, the bargeboard looks like that because I tried to follow the FIA's 15°tangent rule in a cheeky way, but I quit halfway through.
Yeah, now it's nice and smooth. Thank you for the rapid fixes.spacehead3 wrote: ↑07 May 2025, 01:36I think this should be what you want: https://docs.google.com/spreadsheets/d/ ... E6IDk/copy