[MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

Post here information about your own engineering projects, including but not limited to building your own car or designing a virtual car through CAD.
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yinlad
18
Joined: 08 Nov 2019, 20:10

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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LVDH wrote:
26 Jul 2022, 10:02
I think, they have to stay in their volume. But I kind of think, it could be possible.
Could you confirm that the floor fences are excluded from the trailing edge rule re 10mm thickness i.e. they should be 10mm from start to finish. Also how do rounded front/rear faces of the fences factor into this?

Also for car submission, the rules state 'RV_RR_WING_V02' should be in the high res folder, should 'RV_RR_WING_PROFILES_V01' also be included in high res?
MVRC - Panthera

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RicME85
52
Joined: 09 Feb 2012, 13:11
Location: Derby

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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Previously rounded faces were fine as long as they weren't extremely thin

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AratzH
9
Joined: 07 May 2013, 09:24
Location: Michigan

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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I think someone might have mentioned this already, but using the latest MFlow (2007d) the car is offset from the ground, despite it being correctly located in CAD and blender.
Image

Looking at the blockMeshDictionary, the Z coordinate of the floor seems to be wrong:
vertices
(
(-15 0 -0.315)
(45 0 -0.315)
(45 15 -0.315)
(-15 15 -0.315)
(-15 0 18)
(45 0 18)
(45 15 18)
(-15 15 18)
);
I would think -0.05 is the right number if 50mm ground clearance from plant to ground is needed.
Everything else seems fine, including wheel center calculation.
MVRC -> TF

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LVDH
45
Joined: 31 Mar 2015, 14:23

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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yinlad wrote:
26 Jul 2022, 12:20
LVDH wrote:
26 Jul 2022, 10:02
I think, they have to stay in their volume. But I kind of think, it could be possible.
Could you confirm that the floor fences are excluded from the trailing edge rule re 10mm thickness i.e. they should be 10mm from start to finish. Also how do rounded front/rear faces of the fences factor into this?
I think Appendix 1. covers this. Most of your fence will be 10mm. It can be rounded at the front and reduce the thickness getting closer to the trailing edge.


yinlad wrote:
26 Jul 2022, 12:20
Also for car submission, the rules state 'RV_RR_WING_V02' should be in the high res folder, should 'RV_RR_WING_PROFILES_V01' also be included in high res?
You are right. I also found another small mistake researching this. I will make a few modifications to the rules. I know, it is close to the first race and I do not like it. But some parts are a bit wrong. I will only change wordings with clear mistakes. They should not affect your designs, if you tried to read the rules with their intentions in mind.

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LVDH
45
Joined: 31 Mar 2015, 14:23

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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AratzH wrote:
26 Jul 2022, 17:40
I think someone might have mentioned this already, but using the latest MFlow (2007d) the car is offset from the ground, despite it being correctly located in CAD and blender.
https://ibb.co/5xsZqfq

Looking at the blockMeshDictionary, the Z coordinate of the floor seems to be wrong:
vertices
(
(-15 0 -0.315)
(45 0 -0.315)
(45 15 -0.315)
(-15 15 -0.315)
(-15 0 18)
(45 0 18)
(45 15 18)
(-15 15 18)
);
I would think -0.05 is the right number if 50mm ground clearance from plant to ground is needed.
Everything else seems fine, including wheel center calculation.
Ohoh, this is not good... I will check it.

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yinlad
18
Joined: 08 Nov 2019, 20:10

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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LVDH wrote:
26 Jul 2022, 17:49
You are right. I also found another small mistake researching this. I will make a few modifications to the rules. I know, it is close to the first race and I do not like it. But some parts are a bit wrong. I will only change wordings with clear mistakes. They should not affect your designs, if you tried to read the rules with their intentions in mind.
Now I'm scared 🤣 can you let us know when they are updated?
MVRC - Panthera

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LVDH
45
Joined: 31 Mar 2015, 14:23

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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Rules are updated. I can also confirm the issue with the floating car. I have fixed it and as people have already submitted cars, I am running a case now. If everything works, I will release the fix tomorrow morning. For those interested running a simulations today, you have to fix the blockMeshDict file:

It should look like this:
vertices
(
(-15 0 -0.045)  
(45 0 -0.045)  
(45 15 -0.045)
(-15 15 -0.045)
(-15 0 17.955)
(45 0 17.955)
(45 15 17.955)
(-15 15 17.955)
);
There is a chance to delay Race 1 by two days. Not sure about that though.

User avatar
CAEdevice
48
Joined: 09 Jan 2014, 15:33
Location: Erba, Italy

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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LVDH wrote:
26 Jul 2022, 19:05
Rules are updated. I can also confirm the issue with the floating car. I have fixed it and as people have already submitted cars, I am running a case now. If everything works, I will release the fix tomorrow morning. For those interested running a simulations today, you have to fix the blockMeshDict file:

It should look like this:
vertices
(
(-15 0 -0.045)  
(45 0 -0.045)  
(45 15 -0.045)
(-15 15 -0.045)
(-15 0 17.955)
(45 0 17.955)
(45 15 17.955)
(-15 15 17.955)
);
There is a chance to delay Race 1 by two days. Not sure about that though.
Does the problem also occur with the Linux version? It seems to me that the car is properly aligned (I don't use the GUI, but the pictures produced after post processing look ok). Is it possible to check with the car I have already submitted (CAEdevice2022_Race01_Sub01)?

User avatar
G-raph
23
Joined: 27 Jun 2022, 00:50

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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You might also want to check the wheels rotation speeds.
I could not manage to run the entire car properly (because my computer keeps crashing), but on the few tests I did (albeit not on the very latest version), I spotted that the front wheels were over-rotating and the rear wheels were under-rotating.

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AratzH
9
Joined: 07 May 2013, 09:24
Location: Michigan

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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Good point,
Wheel speed seems to be wrong too...
Image

Also, despite having manually updated the blockMeshDictionary, it seems like at run time it gets reverted back to the wrong values...
MVRC -> TF

JJR
JJR
16
Joined: 12 Jul 2013, 20:02

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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.. and force coefficients also in "z" dirrection are set to -0.315

User avatar
LVDH
45
Joined: 31 Mar 2015, 14:23

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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JJR wrote:
27 Jul 2022, 09:56
.. and force coefficients also in "z" dirrection are set to -0.315
I do not think that it would make a real difference, but I cannot confirm this finding. Are you sure, you used the newest MFlow?

JJR
JJR
16
Joined: 12 Jul 2013, 20:02

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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LVDH wrote:
27 Jul 2022, 17:29
JJR wrote:
27 Jul 2022, 09:56
.. and force coefficients also in "z" dirrection are set to -0.315
I do not think that it would make a real difference, but I cannot confirm this finding. Are you sure, you used the newest MFlow?
Yes , I was using "c" verion . In "e" version I just downloaded it is OK. Thank you Andre.

User avatar
CAEdevice
48
Joined: 09 Jan 2014, 15:33
Location: Erba, Italy

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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Should I update the software if I am using the Linux version?

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AratzH
9
Joined: 07 May 2013, 09:24
Location: Michigan

Re: [MVRC] Mantium Virtual Racecar Challenge 2022 (Grand Prix Cars)

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New version seems to work regarding floor location and wheel rotation speeds are, at least, equal in the 0/U file.
I'll report on results in a few hours.
MVRC -> TF