Update on the minimum curvature rules coming for race 2
We’ve had discussions in the staff chat, about how to best implement minimum curvature rules, mainly around the potential pitfalls, and how to actually check the curvature in a fair efficient manner. So I want to show you how we're implementing the rule and open up for discussion, so you guys can comment any issues we might have missed.
How do we check curvature?
Using the scrutineering script, we can color face-pairs based on the curvature. We color any curvature less than the allowed red, and all other grey. Then we take pictures of the car from different angles, and look for red pixels. This way we're certain that only the external surface of the engine cover is evaluated.
Here, every curvature smaller than 25 mm radius:

This is using the vertex-based geometry of the stl-file, so the curvature calculation can be a bit misleading in some regions. I think the best way to use this is to have make a manual judgement call based on the images. Many of these red spots are obviously due to some vertex simplifications.
There are, however, some more problematic areas: the sharkfin, near the sidepod outlet and close to the floor. Here it would be difficult to comply with the minimum curvature in a sensible way. So we introduce a new volume to "block out" these regions. We also block out the sidepod- and engine-inlet and engine-cover-louvres region, based on the FIA rules. The last one in particular is a bit large, so it would be nice to get some feedback as to how we can still allow some louvres without opening too many loopholes.
with louvres:

no louvres:

So, in your opinon, what should the minimum curvature be? 30mm? 50mm? Should the louvres volume be trimmed more? If you have an idea for a something that can be improved, then please share a stp-file with your improvements. You can download the volumes here:
https://drive.google.com/drive/folders/ ... sp=sharing
The script will be updated to include curvature checking this weekend.