Formula One 2011, the Latest 'Mario Kart' Title?

Post here all non technical related topics about Formula One. This includes race results, discussions, testing analysis etc. TV coverage and other personal questions should be in Off topic chat.
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Callum
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Joined: 18 Jan 2009, 15:03
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Formula One 2011, the Latest 'Mario Kart' Title?

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With driver adjustable rear wings coming in for 2011 when the following car gets within one second of the leading car, how long will it take until the FIA has the drivers smash through polystyrene blocks so they can collect power-ups to use on their competitors?

andrew
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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:lol:

Not far off it now! Take the hole sport back 20 years I say!

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spinmastermic
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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Ah come on guys! The red shells and bananas will improve the racing. :lol:

Scotracer
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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It is a joke that the top motorsport has to compensate for its own poorly written technical regs with even more stupid sporting regs.
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godlameroso
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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I disagree, I think it's high time they introduced active aero. Imagine both front and rear wings adjusting their angle of attack based on braking, throttle, yaw angle, and speed. Even if F1 cars only had 500bhp and weighed 750kg they would still be faster than the current cars all else being equal.
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Ray
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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I still say that, to this day, MarioKart is by far the best racing game franchise. Every one of them are phenomenal.

Active aero would be cool as hell. Would be like F-Zero.

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PlatinumZealot
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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I hope F-zero becomes reality someday; cars racing at speeds of 1000km/hr. Who knows Maybe Formula 1 might turn into F-zero (If not Mario Kart first hehe).
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andartop
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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They should also start working on a "jump to garage" button for quali, like most recent F1 titles. That would be the best way to get rid of traffic during in laps. However, they need to be careful. If the teams eventually develop a "race restart" button we will get stuck in a "groundhog day"-like nightmare with MS restarting each race hundreds of times until he finds a way to win it. If that race happens to be Valencia we may all die of boredom.
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Mysticf1
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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Active aero im all for it, limiting it to a following car to aid overtaking is a joke, an embarrassment i am not looking forward to explaining to casual f1 fans.

autogyro
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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It is simply pathetic and driven by the control that the aero nerds have in F1.
They have to keep the other technology hidden as far as possible, so the public does not start demanding some relevance to the modern age.

As long as FOTA prevents a large reduction in downforce, nothing of any significance is going to develop in F1. It will remain stagnant and boring.

I am seriously thinking of not following it any more.

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machin
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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The problem is there are three schools of thought which are difficult to achieve all at the same time:-

1, F1 should remain as free as possible, without spec wings/underbody.
2, f1 should provide close exciting racing, with cars able to pass and re-pass eachother.
3, F1 cars should have high cornering speeds to differentiate it from other racing formulae (i.e. high downforce levels)

Taking all three of these and you'll see its difficult if not impossible to achieve them all at the same time... which I guess is why they've latched onto the "virtual slipstream" (I'll keep using my phrase til it reaches world-wide acceptance!) idea, as it (hopefully) will achieve all of these three things.
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autogyro
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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machin wrote:The problem is there are three schools of thought which are difficult to achieve all at the same time:-

1, F1 should remain as free as possible, without spec wings/underbody.
2, f1 should provide close exciting racing, with cars able to pass and re-pass eachother.
3, F1 cars should have high cornering speeds to differentiate it from other racing formulae (i.e. high downforce levels)

Taking all three of these and you'll see its difficult if not impossible to achieve them all at the same time... which I guess is why they've latched onto the "virtual slipstream" (I'll keep using my phrase til it reaches world-wide acceptance!) idea, as it (hopefully) will achieve all of these three things.
Simple define a downforce limit and enforce it. Allow a set amount of fuel to finish the race. Leave everything else as open as possible within a material and cost limit.

Just_a_fan
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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autogyro wrote: I am seriously thinking of not following it any more.
Will that mean you'll stop polluting the board with your pseudo-political diatribes?
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machin
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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autogyro wrote:Simple define a downforce limit and enforce it.
How does that help achieve item 2 (close racing)? Assuming that philosophy 3 is maintained (high cornering speeds) the downforce still needs to be high... so you have to set a high limit... now the teams set about producing this much down force for as little drag as possible... but they won't spend a single penny of their budget improving the flow off the back of the car to aid a following car (why would they?!)... so cars still cant't battle eahother closely....

If anyone else can think of a way of keeping all three of the "F1 philosophies" I've listed above, post it here.... (and hopefully the FIA will read it!)
Last edited by machin on 24 Jun 2010, 19:38, edited 1 time in total.
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autogyro
autogyro
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Re: Formula One 2011, the Latest 'Mario Kart' Title?

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machin wrote:
autogyro wrote:Simple define a downforce limit and enforce it.
How does that help? Assuming that philosophy 3 is maintained (high cornering speeds) the downforce still needs to be high... so you have to set a high limit... now the teams set about producing this much down force for as little drag as possible... but they won't spend a single penny of their budget improving the flow off the back of the car to aid a following car (why would they?!)... so cars still cant't battle eahother closely....

If anyone else can think of a way of keeping all three of the "F1 philosophies" I've listed above, post it here.... (and hopefully the FIA will read it!)
If they did not reduce DF and drag by a major amount and streamline the cars for better aero efficiency, with limited fuel they would simply park out on the circuit and lose.
Simple.