Second, I have a few minutes now, after working my butt for the whole week, so, even if its 1 am, it's time to relax with all of you.
Let's start with this: a track design is, normally, not just an attempt to trace a line, Scot, with all due respect.
Yes, I know you probably spent a lot of time imagining what will happen when you race on your first "attempt". However, let me explain a couple of things, for you to counterargue.
You know I refuse to acknowledge "authority" by itself. Everything can be explained, so even if I work in things related to this thread, it means nothing if I cannot explain them in simple terms. That's how "engineering thoughts" work, that's the (wonderful!) spirit of this forum. So...
You normally start a track design with a lot, a certain terrain with borders. You cannot (normally) go to the owner and say: "hey, I want to buy three more acres", or "hey, I don't like your land, sell it and buy a new one".
So, you don't simply start with a blank page, but with a site, a definite place on the surface of Earth.
You have to walk the site, understand how the water moves in it and plan your drainages accordingly. The very life of the surface depends on it. Yes, you can commit a lot of "sins" with curves, but if the pavement is not durable, then the owner is in trouble (and your colleagues will make a few jokes
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Few people understand how expensive is to build a kilometer of road (around a cool million devaluated dollars for a simple 12 meter wide road, no accesories included, specially "works of art", that is, extra-drainage), but all drivers understood that a poor pavement is a danger and not exactly the better thing for racing.
For example, this year, next week, Indianapolis is having its 100th birthday, something I will celebrate (and I think Scotracer will too
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First pavement at what wasn't "the Brickyard", yet
What did they get? “Drivers were quickly covered in dirt, oil and tar. As the track surface disintegrated in the turns, flying gravel shattered goggles and bloodied cheeks. Driving at Indy was like flying through a meteor shower.”
Of course, nowadays we have other methods. But all of them include a judicious analysis of drainage, specially on flat terrain. Water must move, you do not want it to accumulate under the track. Why? Because it will show very quickly you're not a good designer!
The weight of racing cars is insignificant for a road, compared with the weight of trucks. Internal strains in a road are proportional to the fourth power of the load. So, racing cars that weighs 600 kilos, that is, more or less 1/100th of what a truck weighs, cause only (1/100)^4 damage. One truck passing causes as much damage as 10 million F1 cars...
So, in a racing track, any bump or crack comes from bad drainage That's how important drainage is (I won't go into expansive clays, that's another matter, nor into the spring thaw where many of you live, or into tropical rain, where I live).
Tell that to the people that build Gilles Villeneuve on an island! As you can imagine, water level is high there... thus, the problems with the surface they had. Same thing you can observe at Monaco harbour...
So, any creek, rivulet or water current you find at your site, you have to "respect". Besides, you have to understand and model how the water under the surface will move. It's not intuitive. That's what I was talking when I spoke of "subtle flavors". If you're working on a mountain, the problems are not smaller, but different.
In the same way you could design a wing or a car body just because it seems "nice" or it appears aerodynamic. Actually, you need a wind tunnel and some modeling, don't you?
The main problem is that you also have very different orders of magnitude into play, the same as with loads.
Water can take a few seconds to move through one meter of gravel, but it will take centuries to move through one meter of clay. The whole science of soil mechanics didn't advance one centimeter
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You can predict settlements with the tools he invented, but it takes time and money: again, it's not a blank paper, you start by probing the soil. This is a large restriction to most designs.
Even if you design in a desert, well, then wind comes into play. You have to find some way to protect the surface from sand. Besides, building a road on sand is, well... the proverb about building a house on sand comes handy. Just lemme tell it's not easy. It's actually harder to do.
You also want to know where the sun is, not only for visibility of drivers, but for spectators not to cook under it.
You, first of all, are not building a track for drivers, but for spectators. I'm sure you jumped quickly over regulations about bleachers, pitlane and garages, not to mention parking lots... but they matter even more than the track.
So, trying to be short (as if I could!
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I guess is the same thing with cars. Probably you're full of ideas about downforce when you start, but after you finish studying the rest of regulations, you find that you're very restricted about what you can do.
Well, it's 1:30 am. I'll continue tomorrow, not because I think somebody is interested in reality checks, but because I somehow feel obligated and because this thread could become a nice summary of what you need to do to build a good track.
Imagine how restricted you are at Valencia, please. It's people falling asleep Tilke's fault entirely? I don't know, but surely he's not to blame for having to build a circuit around a dock! Try to do it and we talk later.
Now, if you could tear down downtown Valencia, you could probably build a better track. Superimpose Scotracer track on it and voilá. Sorry, sorry, Scot, it's just a lame joke, I couldn't resist...
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One more thing (after using the word "obligated", straight from spanish
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I'll try to explain where I think the magic of Mr. Tilke resides by explaining how this envelope is used (by him and nobody else, except, perhaps, Wilson Motorsports and Alpha), and the trouble it implies with the location of stands.
The simple phrase in regulations about "designing the track following the racing line" (or something like that) is where the problem resides.
Final: it's not minimum radius what is the result of V2/K, Scot. I'm sleepy right now and I'm not into the mood to read rules at this hour, but I'm sure vertical curves are parabolic, they're not circles.
I'll check regulations tomorrow but I'm pretty sure that this formula is used to deduce the minimum length, not the maximum radius, unless I'm deranged (I could be, yes, I know
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